[Gianni S. Blasutti]
Digital Animation Engineer | Multimedia Production Lead
About Me
Gianni Sánchez Blasutti
I work across the full spectrum of audiovisual production: 3D modeling and photorealistic rendering on one side, video production and post-production on the other. As a Digital Animation Engineer and Multimedia Producer, I run projects end to end, whether that means building a scene from scratch in 3D or capturing and editing footage in the field. Real-time visualization is where 3D work feels most alive to me, there's something satisfying about watching a scene come together in front of a client instead of waiting hours for a frame to finish.
I'm just as comfortable on the technical side, untangling a broken hardware setup, fixing a stuck render pipeline, or solving whatever decided to break hours before a deadline. That puzzle-solving is usually what separates a project that ships on time from one that doesn't. I work well under pressure, and I like environments where the brief isn't fixed, clients change direction, priorities shift mid-project, and I'd rather adapt my visual strategy on the fly than force a rigid plan onto a moving target.
Education
Unreal Engine 5 Virtual Production Specialization
// by U-Echo Training Center.
Unreal Engine 5 Tech Art Specialization
// by U-Echo Training Center.
Unreal Engine 5 Training 2023
// by U-Echo Training Center.
Complete Guide to Marvelous Designer Course
// by Nexttut Education
Visual Storytelling Course
// by Romain Jouandeau
B.E. Digital Animation Engineering
// Anáhuac Mayab University, Mérida, Yucatán, México
Experience
2026
Audiovisual Producer | México
// Difraxion
2025 - 2026
Audiovisual Production Specialist | México
// DigDan Marketing Agency
2024
Visual Production Director | México
// Go On Creators
2024
Creative Director | Guanajuato, México
// Gobierno Municipal, León, GTO.
2019 -2023
Freelance Product Rendering & Artwork | Online
// Self-Employed
2021 - 2022
Modeler & Texturer | Yucatán, México
// Dracma Studios
Skills